Gear
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Gear
This list is blatantly and unashamedly taken from another dead website.
ARMOR
SP = Ability to stop damage. A medium Autopitsol shot is equiv to around 10 pts of damage.
E = Encumberance (0 = no encumberance, 1 = minimal encumberance, 2 = moderate encumberance, 3 = heavy encumberance)
Items followed by a (%) reduce damage from edged weapons by half.
SPECIAL EQUIPMENT
FASHION
GC/UF = Generic Chic/Urban Flash; L = Leisurewear; B = Businesswear; HF = High Fashion
TOOLS
PERSONAL ELECTRONICS
DATA SYSTEMS
COMMUNICATIONS
SURVEILLANCE
SECURITY
MEDICAL
FURNISHINGS
VEHICLES
(double price for cybercontrolled)
LIFESTYLE/ENTERTAINMENT
¶ Base Cost, multiply by location: Combat Zone, 1 x cost; Moderate Zone, 2 x cost; Corporate Zone, 4 x cost; Executive Zone, 6 x cost.
SP = Ability to stop damage. A medium Autopitsol shot is equiv to around 10 pts of damage.
E = Encumberance (0 = no encumberance, 1 = minimal encumberance, 2 = moderate encumberance, 3 = heavy encumberance)
Items followed by a (%) reduce damage from edged weapons by half.
Type of Armor | Covers | SP | E | Cost |
Cloth, Leather (%) | Arms, Torso, possibly Legs | 0 | 0 | Varies |
Heavy Leather (Jacket or Pants) | Arms, Torso, possibly Legs | 4 | 0 | 50.00 |
Kevlar T-Shirt, Vest (%) | Torso | 10 | 0 | 90.00 |
Steel Helmet | Head | 14 | 0 | 20.00 |
Light Armor Jacket (Kevlar) (%) | Torso, Arms | 14 | 0 | 150.00 |
Medium Armor Jacket (Kevlar) (%) | Torso, Arms | 18 | 1 | 200.00 |
Flack Vest * | Torso | 20 | 1 | 200.00 |
Flack Pants * | Legs | 20 | 1 | 200.00 |
Nylon Helmet * | Head | 20 | 0 | 100.00 |
Heavy Armor Jacket (Kevlar) (%) * | Torso, Arms | 20 | 2 | 250.00 |
Door Gunner's Vest * | Torso | 25 | 3 | 250.00 |
MetalGear™ * | Whole Body | 25 | 2 | 600.00 |
Arasaka Invisiarmor™ * | Whole Body | 25 | 2 | Not Available for Purchase |
SPECIAL EQUIPMENT
Item | Description | Cost |
BattleGloves * | Gauntlets, increase punching and crushing strength, 3 cyberarm options (except Hydraulic Rams). | 900.00 |
SmartGoggles * | Can be outfitted with chips for 4 cyberoptic options (must purchase options). | 200.00 |
Linear Frame (Sigma) * | Powered Exoskeleton, Strength 12 | 5,000.00 |
Linear Frame (Beta) * | Powered Exoskeleton, Strength 14 | 7,000.00 |
Linear Frame (Omega) * | Powered Exoskeleton, Strength 16 | 9,000.00 |
FASHION
GC/UF = Generic Chic/Urban Flash; L = Leisurewear; B = Businesswear; HF = High Fashion
Item | GC/UF Cost | L Cost | B Cost | HF Cost |
Pants | 20.00 | 40.00 | 60.00 | 80.00 |
Shirt | 15.00 | 30.00 | 45.00 | 60.00 |
Jacket | 35.00 | 70.00 | 105.00 | 140.00 |
Footwear | 25.00 | 50.00 | 75.00 | 100.00 |
Jewelry | 10-100.00 | 20-200.00 | 30-300.00 | 40-400.00 |
Mirrorshades | 5-50.00 | 10-100.00 | 15-150.00 | 20-200.00 |
Contact Lenses | 100.00 | 200.00 | 300.00 | 400.00 |
Glasses | 50.00 | 100.00 | 150.00 | 200.00 |
TOOLS
Item | Description | Cost |
TechScanner | Handheld Microcomp with I/O connectors and probes for computer/tech diagnostics. | 600.00 |
Cutting Torch * | Oxy/acetylene torch, more powerful models available 5x-15x cost | 40.00 |
Laser Welder * | Small handheld welder/cutter for intricate jobs | 150.00 |
Tech Toolkit * | Tools for mechanical repairs | 100.00 |
Electonics Toolkit * | Tools for electrical repairs. | 100.00 |
Protective Goggles * | Goggles...they protect yer eyes, of course. | 20.00 |
Flashtube * | Produces light | 2.00 |
Glowstick * | Chemlight in 6" tube, lasts 6 hrs. Comes in green, blue, red. | 1.00 |
Flashpaint * | Like a glowstick, only paint, lasts 4 hrs. 1 pt. | 10.00 |
Flashtape * | Like a glowstick, only tape, lasts 6 hrs. Per foot. | 10.00 |
Rope * | Holds up to 1,000 lbs. Per foot. | 2.00 |
Breathing Mask * | Simple filter mask. | 30.00 |
PERSONAL ELECTRONICS
Item | Description | Cost |
Holo Generator | Projects holographic picture from replaceable chip | 500.00 |
Video Board * | Flat-LCD monitor, sold by square foot | 100.00 |
DataChip * | Digital storage | 10.00 |
Logcompass * | Programmable inertial compass | 50.00 |
Digital Recorder * | Audio recorder | 300.00 |
Digital Camera * | Digitized still-image recorder | 150.00 |
VideoCam * | Standard video recorder | 800.00 |
Video/Audio Tape Player * | Playback for video/audio tapes | 40.00 |
Video Tape * | High density digital media, 12 hrs recording/play | 4.00 |
Pocket TV | 5" x 5" x 3/4" or smaller | 80.00 |
Digital Chip Player * | Plays audio and video chips. Must plug into video board to see video. | 150.00 |
Digital Music Chip * | 1-6 pop album favorites. Also available in read/write format | 20.00 |
Electric Guitar | Lighter, more flexible, and often unrecognizable. | 100-500.00 |
Electronic Keyboard | Smaller, more powerful | 200-900.00 |
Drum Synthesizer | Percussion pads and a soundbox | 200-800.00 |
Amplifier | Required if you want anyone else to hear your music | 500-1,000.00 |
DATA SYSTEMS
Item | Description | Cost |
Laptop Computer | Portable computer, cannot be used for netrunning, but can access dataterm. | 900.00 |
Pocket Computer/Datapad * | 2 GB memory; cannot be used for netrunning, but can access dataterm. | 100.00 |
Cybermodem | See NetRunner section (under construction) | Varies |
Cellular Cybermodem | See NetRunner section (under construction) | Varies |
Interface Cables * | Required for direct interface to a computer | 20-30.00 |
Low Impedance Cables * | Low resistance/interference cables for improved data transfer | 60.00 |
'Trode set * | Low-efficency headset for "piggybacking" into the Net | 20.00 |
Keyboard | Accessory for cybermodem | 100.00 |
Terminal | Full computer workstation (keyboard, video board, I/O connectors), safe but slow for netrunning. | 400.00 |
COMMUNICATIONS
Item | Description | Cost |
Mastoid Commo * | Radio transceiver, glued to jaw and temple, near silent transmission, range 10 miles | 100.00 |
Pocket Commo * | Walkie-talkie, range 10 miles | 50.00 |
Cellular Phone * | Communication on the move, if you pay your service charge. Includes paging, email, and basic dataterm access with addition of cellmodem. | 100.00 |
MiniCell Phone * | Fits in a cigarette pack. Otherwise the same as regular cell phone. | 200.00 |
Cellmodem * | Allows cellular phone to access paging, email and basic dataterm services. | 150.00 |
SURVEILLANCE
Item | Description | Cost |
Binoculars * | You know what they are | 20.00 |
Binoglasses * | Binoculars, laser rangefinder, sometimes IR lenses, digital camera | 200-700.00 |
LB Goggles * | Boost ambient light for night vision | 200.00 |
IR Goggles * | Pick up hazy background infrared sources. Boost with IR Flashlight | 250.00 |
IR Flashlight * | Invisible illumination for IR vision | 50.00 |
Line Tap * | Picks up and records/transmits voice or data information from telecommunications lines installed prior to 2008. | 200.00 |
SECURITY
Item | Description | Cost |
Keylock | Mechanical lock, 4 levels of security, cost per level | 20.00 |
Cardlock | Magnetically coded lock, 4 levels of security, cost per level | 100.00 |
Vocolock | Voice recognition lock, 4 levels of security, cost per level | 200.00 |
Cardlock Decryptor * | For decoding cardlocks | 500.00 |
VocDecryptor * | For decoding vocolocks | 1,000.00 |
Security Scanner * | 75% chance to detect a security system | 1,500.00 |
Poison Sniffer * | For detecting foreign substances in air/liquid (85%) | 1,500.00 |
Jamming Transmitter * | Jams electromagnetic transmissions in a 1,000 ft area | 500.00 |
Scanner Plate | Reads palmprint to add extra security to locks | 500.00 |
Movement Sensor * | Detects movement in defined are with 95% accuracy | 40.00 |
Passcard | Used to unlock cardlocks | 10.00 |
Tracking Device * | Used to follow tracer buttons, range 1 mile | 1,000.00 |
Tracer Buttons * | Uses radioactivity or radio transmission to pinpoint location | 50.00 |
Handcuffs/PlasKuffs * | Nearly impossible to break, usually open with cardlock | 100.00 |
Striptape Binders * | Riot control gear, temporary restraints, very difficult to break (12) | 5.00 |
MEDICAL
Item | Description | Cost |
Dermal Stapler * | Dissolving staples for instant suturing | 1,000.00 |
Spray Skin/Synth Skin * | Artificial skin for covering wounds | 50.00 |
Cryotank | Keeps a critically wounded/mortal patient in stasis | 100,000.00 |
MedKit | Standard doctors/corpsmans bag with supplies | 50.00 |
Surgical Set | Surgical tools and supplies | 400.00 |
First Aid Kit * | Bandages, antiseptics, painkillers | 10.00 |
Slap Patch | Dermal absorption patch for drugs. Cost varies with drug. | Varies |
Airhypo/Hypospray | Compressed air injection device | 100.00 |
Medscanner/Bioscanner | Basic diagnostic tool, temp, heartrate, bp, respiration, etc | 300.00 |
Drug Analyser | Identifies drug compositions | 75.00 |
Clinic Visit | Standard same day visit | 200.00 |
Day in hospital | Non-ICU | 300.00 |
Day in ICU | Life support | 1,000.00 |
Clone Limb Replacement | Actual dna clone of your own limb | 1,500.00 |
FURNISHINGS
Item | Description | Cost |
Carrybag * | Durable duffle/backpack/kitbag | 5.00 |
Sleeping Bag * | Can sustain temps down to -100F, compress to 12" x 6" x 4" | 25.00 |
Inflatable Bed | Self-inflating, about 6" x 2" x 4" folded | 25.00 |
Futon | Portable folding bed and pad, Japanese design | 90.00 |
Real Wood Furniture | Made from real wood. Per piece | 200.00 |
Synthetic Furniture | Not made from real wood. Per piece | 100.00 |
Apartment Cube | Compact living module with pop-out furnishings and appliances | 5,000.00 |
Lamp | Gives you light. | 20.00 |
Cleaning Bot | Not too bright, but it cleans up after you | 1,000.00 |
Vocal Switcher System | Voice-activated controls for lights/appliances | 100.00 |
VEHICLES
(double price for cybercontrolled)
Type | Price |
Scooter | 500.00 |
Motorcycle | 1,500.00 |
City Car | 2,000.00 |
Small Subcompact | 6,000.00 |
Medium Sedan | 10,000.00 |
Sportscar | 20,000.00 |
Luxury Sedan | 40,000.00 |
SUV | 40-60,000.00 |
AV | 100,000.00 |
Utility AV/Air Ambulance | 150,000.00 |
Battery Recharge (for electric vehicles) | 20.00 |
CHOOH2 Fuel (per gallon) | 3.00 |
LIFESTYLE/ENTERTAINMENT
¶ Base Cost, multiply by location: Combat Zone, 1 x cost; Moderate Zone, 2 x cost; Corporate Zone, 4 x cost; Executive Zone, 6 x cost.
Item | Cost |
Movie * | 10.00 |
VCR/Chip Rental * | 4.00 |
Braindance * | 20.00 |
Live Concert/Sports Event * | 50.00 |
Fast Food Meal * | 5.00 |
Restaurant Meal * | 20-60.00 |
Drinks * | 3-9.00 |
Kibble (1 week supply) | 50.00 |
Generic PrePack (1 week supply) | 150.00 |
Good Prepack (1 week supply) * | 200.00 |
Fresh Food (1 week supply) * | 300.00 |
Cell Phone Service (per month) * | 100.00 |
Standard Phone Sevice (per month) | 30.00 |
Pay Phone Call (per minute) * | .50 |
DataTerm Use (per minute) * | 1.00 |
CredChip Account (per month) | 20.00 |
Health Plan (per month) | 1,000.00 |
Trauma Team Account (per month) | 500.00 |
Birth Control (injection, causes sterility for 6 months, male or female) | 20.00 |
Air (purified, per minute) * | 5.00 |
Taxi (per mile) | 3.00 |
AV-Taxi (per mile) | 10.00 |
Cable TV (per month) | 40.00 |
Coffin Hotel (per night) ¶ | 20.00 |
Hotel Room (per night) ¶ | 100.00 |
Apartment/Condo (per room/per month) ¶ | 200.00 |
House (per room/per month) ¶ | 150.00 |
Utilities (per month) | 100.00 |
Narrator- Conductor
- Posts : 400
Points : 607
Character sheet
App/Cha/Manip: 0
Demeanor:
Experience:
(0/0)
Re: Gear
For weapons see attached file..
another unabashadly copied list. This will be converted to AP's but the damage levels ought to be visibly comparable.
Weapon Codes
Each weapon is represented by certain characteristics, such as its type, damage, range, accuracy, c o n c e a l a b i l i t y, availability and cost.
These factors are recorded as a weapon code — a profile of the weapon in order of:
Name • Type • Accuracy • Concealability • Availability • Damage/Ammunition • Number of Shots • Rate of Fire • Reliability •
Accuracy: This is how good the weapon really is. Weapons are rated from -3 to +3 on accuracy, with 0 being an average level of accuracy.
• Concealability: How easily they can be hidden until needed (an important factor in combat weapons). A smart combat gunner doesn’t
want to walk into a bar with a shotgun protruding from underneath his coat—it’s going to cause trouble. He also needs to be able to carry
“holdouts” in the event of capture or disarmament .
Pocket, Pants Leg or Sleeve . . . . . . . . . . . . ( P )
Jacket, Coat or Shoulder Rig . . . . . . . . . . . . ( J )
Long Coat . . . . . . . . . . . . . . . . . . . . . . . . . ( L )
Can’t be Hidden . . . . . . . . . . . . . . . . . . . . . ( N )
• Availability: This is how difficult the weapon is to find on the open market.
E x c e l l e n t . . . . . . . . . . . . . . . . . . . . . . . . . . . (E) Can be found almost anywhere.
C o m m o n . . . . . . . . . . . . . . . . . . . . . . . . . . . (C) Can be found in most sports & gun stores or on the Street.
Poor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (P) Specialty weapons, black market, stolen military.
Rare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (R) Stolen, one of a kind, special military issue, Altcult design; may be highly illegal.
U n a v a i l a b l e . . . . . . . . . . . . . . . . . . . . . . . . . ( U ) They are never on the market.
• Damage/Ammunition: Each weapon is rated as to the type of ammunition it carries, and the damage of that ammunition (in numbers of dice thrown).
• Number of Shots: This is how many shots are held in the standard clip, magazine or quiver for the weapon type.
• Rate of Fire: This is how many shots the weapon can fire in a single combat round.
• Reliability: This is how reliable the weapon is in combat—its chance of jamming while on autofire, etc.
Ve ry Reliable . . . . . . . . . . . . . . . . . . . . . . . (VR)
S t a n d a r d . . . . . . . . . . . . . . . . . . . . . . . . . . ( S T )
U n r e l i a b l e . . . . . . . . . . . . . . . . . . . . . . . . . ( U R )
- Attachments
Narrator- Conductor
- Posts : 400
Points : 607
Character sheet
App/Cha/Manip: 0
Demeanor:
Experience:
(0/0)
Re: Gear
weapon pdf
file attached
file attached
- Attachments
Narrator- Conductor
- Posts : 400
Points : 607
Character sheet
App/Cha/Manip: 0
Demeanor:
Experience:
(0/0)
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